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Maya 2016 tutorial for beginners
Maya 2016 tutorial for beginners






So, why is setting a project so important? Okay, so those are the important bits for this section so please take care with them. Make sure to have clean UVs (This is something that I will cover in part two of this tutorial) Check your scale, this is especially important if you want to simulate your groom. Make sure that you have consistent naming conventions in your project. This is by far the most important part of the tutorial and is often the reason for problems I have seen in people projects, before talking in detail here is a brief checklist of the key considerations when you are adding XGen to your project. Part 01: Project set-up and basic requirements of XGen

maya 2016 tutorial for beginners

Final note I need to make clear, the grooming process is not as linear as this tutorial so don't worry if you have to go back and fourth between stages in this tutorial!Īnyway, hope you like it and if you have any questions do not hesitate to contact me, i'd be more than happy to help out :)

#Maya 2016 tutorial for beginners free

This is gonna be a long one so i'll split it into a few parts and hopefully when I have some more free time I may record some video tutorials to help you out! Also, this tutorial is mainly focused on character grooms that use guide curves but much of the tutorial is still relevant regardless of what type of groom you wish to make. It is important to note that the techniques I will mention in this tutorial are not the only way to tackle XGen and I'm sure there are many alternatives out there, however this tutorial will hopefully guide you through the whole process - from set up to rendering - in a way that proved itself very stable for me during my time as a student. So this is a tutorial I have been meaning to write for a while now and I will try my best to cover the most common problems I see people make when XGen is involved in their pipeline.






Maya 2016 tutorial for beginners